Historically, static images such as diagrams and charts have been used to explain complex information associated with a range of industries. We now live in a digital culture that is dominated with images whose value may be simultaneously over-determined and indeterminate, whose layers of significance can only be teased apart with difficulty. Computer graphics and simulation technology advances rapidly and the media literate public, who watch computer generated movies and play real-time simulated games in virtual worlds expect to see this technology used in their workplace, specifically in the training media they regularly use.