The 55th annual Juried Student Exhibition, running through Feb. 11 in Tyler Art Gallery, features the talents of 50 student artists, some of whom were recognized via special awards.

Presidential Purchase Prize via President Deborah F. Stanley:

  • Jordan Barbato, "Golden Vase," ceramic
  • Ivana Maldonado, "Still Life," oil on canvas
  • Arden McBride, "Tale of Sifra and Luna," digital illustration
  • Owen Marchand, "Blue Mountain," color photograph
  • Tessa Wood, "Fall Leaves," digital illustration
  • She’Bria Gordon"Efflorescence," black and white photograph

Student Association Exhibition Committee Purchase Prize:

  • Alexandra Turaski, "Hewitt in Bloom," acrylic on canvas
  • Pragya Pahari, "Bhairav," digital illustration

Al Bremmer Awards, via the emeritus professor and painter:

  • Maldonado, "Still Life," oil on canvas
  • McBride, "Tale of Sifra and Luna," digital illustration
  • Kimberly Campbell, “Wooden 35mm Camera,” wood

Jurors Awards (via Lindsey Guile, Oswego art alumna, former adjunct instructor and current assistant professor of visual art and director of the Mildred I.Washington Gallery at Dutchess Community College):

  • Kristy Hoover, “Self-Portrait # 10,” charcoal & mixed media on paper
  • McBride, “Tale of Sifra and Luna,” digital illustration

Other participating students included Eric Adsit, Kaitlin Alexander, Nicole Barry, Danielle Benincasa, Gabrielle Boodoosingh, Mercedes Buhner, Katie Burgoon, Alyssa Caldwell, Kayli Clubine, Emma Dean, Erin DiBenedetto, Ariana Dzibela, Arleny Espinoza, Eileen Fioramonti, Nicole Frisbie, Samantha Futter, Rachel Futterman, Alahna Grady, Madeline Hagen, Jamie Hager, Rachel Harden, Sydney Hoefer, Shannon Hughes, Zach Jocz, Chelsea Jodway, Asli Kinsizer, Jean La Rosa, Tara Lagoe, Seth Miller, Sara Monroe, Dalton Patterson, Catalina Penailillo, Eugene Petrie, Brandon Smith, Holly Spiess, Casey Stone, Noel Strong, Gregory Tavani, Abhishek Thapa and Dominique Vargas Esparza.

Computer science professor Damian Schofield, director of the college's human-computer interaction program, published “Mass Effect: Game Technology in Educational Contexts” in the International Education and Research Journal. The paper looked at how the advanced three-dimensional virtual environment technology, similar to what games and movies use, can support educational developers’ attempts to create realistic online virtual environments quickly.

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