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| | ASSURE or ADDIE Model
for integrating instructional technology
The ASSURE model is an instructional design model which helps organize thoughts and create a product for use in the classroom.
The implementation piece of your project will probably not take place until
after you have taught your lessons, implemented the performance task, and
evaluated the success of the project.
ASSURE--A
Model to assure learning
Analyze
Learners
State
Objectives
Select
Media, Methods, and materials
Utilize
media and materials
Require
Participation
Evaluate
and Revise
ADDIE--A
Model for instructional design
A= analyze—identify
a performance deficiency (training = intervention)
D=
design—Writing
performance objectives sequencing content, selecting instructional methods
D=
development—Creation
of instructional materials
I=
implementation—Installation
and maintenance
E=
evaluation—Validating
and summative evaluation)
A Dr.
Spillers model of instructional design
-----The first step
is to assess readiness levels or determine the starting point.
-----A second step is to define measurable outcomes
-----The third step is to select the Methods, Media, and Materials
-----The next stage in the process is generally called evaluation or assessment.
(Determine the reliability of the unit as to whether the
experience produces the desired outcomes in the students. Some tutorials
include pre and post tests to determine the effectiveness for the unit. Others are
generally linked to another experience in which the student generates something
new using newly acquired skills, attitudes, or facts. This latter "product generation"
is a favorite of Dr. Spillers. He believes that a successful product is easily the best indication
of true learning.)
-----Finally, define an assessment strategy which is used for revision
These concepts of a systematic approach to instructional units are clearly
described in the book, Instructional Media and Technologies for Learning by
Heinich, Molenda, Russell, and Smaldino.
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