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I. Course Number and Credit:
HCI 550/551 3 S.H. each semester
II. Course Title:
HCI Project I / HCI Project II
III. Course Description:
Working in teams, students apply classroom knowledge in analysis and evaluation, implementation and design, and develop skills working in teams. The project begins in the fall semester after students complete the prerequisite courses and continues through the spring semester. It must be taken in consecutive fall and spring semesters.
IV. Prerequisites:
Matriculated in the HCI program, completion of HCI 500, HCI 510, HCI
511, HCI 520, and HCI 521
V. Justification for Course:
As HCI is an applied discipline, experiential learning is the principle element of the HCI program. These courses will provide students with the opportunity to participate in design projects that will require that they apply the principles of design, analysis and evaluation that they acquired in their previous course work. The execution of the projects in these courses will emulate the methodology students will employ in work settings. Working in teams they will select the project, identify the required tasks, assign work responsibilities, execute the plan and formally present the project to the faculty and students in the HCI program.
VI. Course Objectives:
The primary goal of these courses is to provide students in the HCI program with the practical experience associated with planning and conducting the design of a humancomputer interface. In completing these courses, students will:
A. Learn to work in teams comprised of people with different expertise.
B. Apply programmatic skills in planning the project including task allocation and scheduling that will result in an oral and written presentation of that plan.
C. Apply the principles and techniques of user centered design to their project including determining the abilities, experiences and culture of the users and applying that knowledge in the design of the user interface.
D. Build appropriate prototypes and / or models for the project
E. Evaluate the usability of their designs
F. Formally present their project to the faculty and students in the HCI program
VII. Course Outline:
A. Project exploration: Student teams will select the project that they will use for the two semester course.
B. Planning: Student teams will plan the activities that will comprise their project, select the member of the team who will be responsible for each task, and develop an overall schedule for the project.
C. User assessment: The specific needs, abilities and other relevant characteristics of the users will be determined.
D. Design activities
E. Design evaluation: This will include any modifications to the design based on the evaluation
F. Implementation: Depending on the specific project, the implementation may be the actual product or a prototype or mock-up.
G. Formal presentation
VIII. Methods of Instruction:
Instruction will be carried out through design reviews of the team projects. These will be formal class reviews and informal discussions with the instructor
IX. Course Requirements:
The design and evaluation of an instructor approved human-computer interaction design project. The components of the project are
A. Portfolio documenting the design activities and final project
B. Formal written and oral presentation of the project plan
C. Final project presentation, written and oral.
D. Bi-weekly design reviews
X. Means of Evaluation:
Assessment of the materials submitted in fulfillment of the course requirements.
XI. Resources:
The participating departments have the faculty resources and expertise to offer this course. Instructional Technology computer laboratories as well as those in Computer Science, Psychology and Graphic Design will support the computational requirements. The current library holdings in conjunction with access to intra-library loan will be sufficient for the variety of courses offered.
XII. Bibliography:
Apple Computer, Inc. (1992). Macintosh Human Interface Guidelines. Reading, MA: Addison-Wesley Publishing Co., 1992 Alliance for Technology Access (2000). Computer and Web Resources for People With Disabilities: A Guide to Exploring Today's Assistive Technology. Hunter House. Baecker R., Grudin, J., Buxton, W. A. S., & Greenberg, S. (Eds.) (1994) Readings in Human-Computer Interaction: Toward the Year 2000. Morgan Kaufmann Publishers Bias, R. G. & Mayhew, D. J. (Eds.) (1994) Cost-Justifying Usability. Boston: Academic Press. Carroll, John M. (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. Cambridge, MA: MIT Press. Dumas, J. S. & Redish, J.C. (1999) . A Practical Guide to Usability Testing Intellect. Galitz, Wilbert O. (2003) The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques (2nd Ed.). New York: John Wiley & Sons. Hix, D. and Hartson, H. R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. New York: Wiley. Laurel, B. (Ed.) (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley Publishing Co., Marcus, A. (192). Graphic Design for Electronic Documents and User Interfaces. Reading, MA: Addison-Wesley Publishing Co. Mayhew, D. J. (1992). Principles and Guidelines in Software User Interface Design. Englewood Cliffs, NJ: Prentice Hall, 1992. Microsoft Corporation (1999) The Micorsoft Windows User Experience. Redmond, WA: Microsoft Press, 1999 Nielsen, J. (1993). Usability Engineering. Boston, MA: Academic Press. Nielsen, J. & Mack. R. L. (Eds.) (1994). Usability Inspection Methods. New York: John Wiley & Sons. Nielsen, J. (Ed.) (1994) Usability Laboratories. Special issue of Behaviour and Information Technology, 13. Norman D. A. The Design of Everyday Things (1990). New York: Doubleday. Norman, D. A. (1993) Things That Make Us Smart. Reading, Ma: Addison Wesley. Norman, D. A. (1992) Turn Signals are the Facial Expressions of Automobiles. Reading, Ma: Addison Wesley. Norman, D. A. &. Draper, S. W. (Eds.) (1986) User Centered System Design: New Perspectives on Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates. Perlman, G., Green, G. K., & Wogalter, M. S. (Eds.). Human Factors Perspectives on Human-Computer Interaction. Santa Monica, CA; HFES Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., and Carey, T. (1994) Human Computer Interaction. Workingham, England: Addison Wesley. Raskin, J. (2000) Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley Publishing Rubin, J.. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. New York: Wiley. Rudisill, M., Lewis, C., Polson, P. B., and McKay, T. D. (Eds.) (1996) Human-Computer Interface Design: Success Stories, Emerging Methods, Real-World Context (1996). San Francisco: Morgan Kaufman. Sanders, M. S. & McCormick, E. J. (1993) Human Factors in Engineering and Design (7th Ed. ). New York: McGraw – Hill Shneiderman, B. (1997) Designing the User Interface. New York: Addison Wesley Strong, G.W. (1994). New Directions in Human-Computer Education, Research, and Practice. Retrieved 10/15/02 http://www.sei.cmu.edu/community/hci/directions/ Tognazzini, B. (1992). Tog on Interface. Reading, MA: Addison-Wesley, 1992 Tufte, E. (1983). The Visual Display of Quantitative Information. Graphics Press. Ware, C (2000). Information Visualization: Perception for Design. Morgan Kaufmann Publishers. Wickens, C. D., Gordon, S. E., & Liu, Y. (1998). An Introduction to Human Factors Engineering. New York: Addison Wesley. Wickens, C. D. & Hollands, J. G. (2000) Engineering Psychology and Human Performance (3rd Ed.) Upper Saddle Rivere, NY: Prenctice Hall. Wiklund, M. E. (Ed.) (1994) Usability in Practice: How Companies Develop User-Friendly Products. Boston: Academic Press..
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